Vst Audio Plugins
Working with virtual studio technology (VST) plugins is tremendously convenient, but a lot of the best VST plugins out there are very expensive. If you're looking to expand your library of VST instrument (VSTi) plugins, or tweak your mixes with some great effects or MIDI effects VST plugins, you can do it for free. VST plugins generally run within a digital audio workstation (DAW), to provide additional functionality, though a few standalone plugin hosts exist which support VST. Most VST plugins are either. VST 4 FREE - Free Audio Plug-ins and Archives Free audio plugins archive - Instruments and effects for audio software. Plugins for Cubase, FL studio, Reaper, Ableton and other VST/AU platforms.
Our goal is to develop some of the best free audio / vst plugins on the market. Get Magic Switch, a free chorus plugin modeled loosely after the Juno 60 analog chorus effect. Or download our free delay / echo plugin Baby Comeback, developed in collaboration with Computer Music Magazine. Third-party Plug-ins. Powerful audio mastering limiter bundle. Graphic EQ modeled after the human ear. Available for Download. Utility 10 Analog 8 Imaging 6 Modulators 6 Delay 5 Distortion 5 Filter 5 Chorus 4 Dynamics 4 EQ 4 Mid-Side 4 Stereo-Field 4 Synthesizer 4 Vintage 4 Algorithmic 3 Amp-Simulator 3 Bitcrusher 3 Mastering 3 Reverb 3 Subtractive 3.
Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg.
Overview[edit]
VST plugins generally run within a digital audio workstation (DAW), to provide additional functionality, though a few standalone plugin hosts exist which support VST. Most VST plugins are either instruments (VSTi) or effects (VSTfx), although other categories exist—for example spectrum analyzers and various meters. VST plugins usually provide a custom graphical user interface that displays controls similar to physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their user interface.
VST instruments include software simulation emulations of well-known hardware synthesizers and samplers. These typically emulate the look of the original equipment as well as its sonic characteristics. This lets musicians and recording engineers use virtual versions of devices that otherwise might be difficult and expensive to obtain.
VST instruments receive notes as digital information via MIDI, and output digital audio. Effect plugins receive digital audio and process it through to their outputs. (Some effect plugins also accept MIDI input—for example, MIDI sync to modulate the effect in sync with the tempo). MIDI messages can control both instrument and effect plugin parameters. Most host applications can route the audio output from one VST to the audio input of another VST (chaining). For example, the output of a VST synthesizer can be sent through a VST reverb effect.
New Audio Plugins
History[edit]
Steinberg released the VST interface specification and SDK in 1996. They released it at the same time as Steinberg Cubase 3.02, which included the first VST format plugins: Espacial (a reverb), Choirus (a chorus effect), Stereo Echo, and Auto-Panner.[2]
Steinberg updated the VST interface specification to version 2.0 in 1999. One addition was the ability for plugins to receive MIDI data. This supported the introduction of Virtual Studio Technology Instrument (VSTi) format plugins. VST Instruments can act as standalone software synthesizers, samplers, or drum machines.[3]
Neon[4] was the first available VST Instrument (included with Cubase VST 3.7). It was a 16-voice, 2-oscillator virtual analog synthesizer.[3]
In 2006, the VST interface specification was updated to version 2.4. Changes included the ability to process audio with 64-bit precision.[5] A free-software replacement was developed for LMMS that would be used later by other free-software projects.[6][7]
VST 3.0 came out in 2008. Changes included:[8]
- Audio Inputs for VST Instruments
- Multiple MIDI inputs/outputs
- Optional SKI (Steinberg Kernel Interface) integration
VST 3.5 came out in February 2011. Changes included note expression, which provides extensive articulation information in individual note events in a polyphonic arrangement. According to Steinberg, this supports performance flexibility and a more natural playing feel.[9]
In October 2011, Celemony Software and PreSonus released Audio Random Access (ARA), an extension for audio plug-in interfaces, such as VST, allowing greater integration between audio plug-ins and DAW software.[10]
In September, 2013, Steinberg discontinued maintenance of the VST 2 SDK. In December, Steinberg stopped distributing the SDK.[11] The higher versions are continued.
VST 3.6.7 came out in March, 2017. It includes a preview version of VST3 for Linux platform, the VST3 part of the SDK gets a dual license: 'Proprietary Steinberg VST3' or the 'Open-source GPLv3'.
As VSTi virtual instrument technology was under development at Steinberg, a platform for virtual instruments using DirectX engine technology was being developed by Cakewalk, famous for its Sonar DAW. However, the format did not gain much acceptance beyond instruments bundled with SONAR. Currently, almost all virtual instruments on the market use Steinberg's VSTi format.[citation needed]
VST plugins[edit]
There are three types of VST plugins:
- VST instruments generate audio. They are generally either Virtual Synthesizers or Virtual samplers. Many recreate the look and sound of famous hardware synthesizers. Better known VST instruments include Discovery, Nexus, Sylenth1, Massive, Omnisphere, FM8, Absynth, Reaktor, Gladiator, Serum and Vanguard.
- VST effects process rather than generate audio—and perform the same functions as hardware audio processors such as reverbs and phasers. Other monitoring effects provide visual feedback of the input signal without processing the audio. Most hosts allow multiple effects to be chained. Audio monitoring devices such as spectrum analyzers and meters represent audio characteristics (frequency distribution, amplitude, etc.) visually.
- VST MIDI effects process MIDI messages (for example, transpose or arpeggiate) and route the MIDI data to other VST instruments or to hardware devices.
VST hosts[edit]
A VST host is a software application or hardware device that VST plugins run under. The host application presents the plugin UIs and routes digital audio and MIDI to and from the plugins.
Software[edit]
Many VST hosts are available. Not all of these support VST 3 plugins.
- Acon Digital Acoustica
- Acoustica Mixcraft (VST3)
- Ardour (open source)
- Audacity (free and open source, VST support works on Windows, Mac OS X and Linux[12])
- Digital Performer (version 8 or higher)
- Psycle (open source)
- Reason (version 9.5 or higher)
- vMix (VST3 Only)
Stand-alone dedicated hosts provide a host environment for VST plugins rather than use the plugins to extend their own capabilities. These are usually optimized for live performance use, with features like fast song configuration switching.
VST plugins can be hosted in incompatible environments using a translation layer, or shim. For example, FL Studio only supports its own internal plugin architecture, but an available native 'wrapper' loads VST plugins, among others. FXpansion offers a VST-to-RTAS (Real Time AudioSuite) wrapper that lets VST plugins run in Pro Tools, and a VST-to-Audio Units wrapper lets VST plugins run in Logic Pro.
Hardware[edit]
Hardware VST hosts can load special versions of VST plugins. These units are portable and usable without a computer, though some of them require a computer for editing. Other hardware options include PCI/PCIe cards designed for audio processing, which take over audio processing from the computer's CPU and free up RAM.
Some hardware hosts accept VSTs and VSTis, and either run Windows-compatible music applications like Cubase, Live, Pro Tools, Logic etc., or run their own DAW. Other are VST Hosts only and require a separate DAW application. Origin from Arturia is a hardware DSP system that houses several VST software synthesizers in one machine, like Jupiter 50/80 from Roland. Using appropriate software, audio data can also be sent over a network, so the main host runs on one computer, and VST plugins on peripheral machines.
Standard[edit]
The VST plugin standard is the audio plugin standard created by Steinberg to allow any third-party developers to create VST plugins for use within VST host applications. VST requires separate installations for Windows, Mac OS X and Linux. The majority of VST plugins are available for Windows only due to Apple's competing proprietary Audio Unit technology being used on OS X (Audio Units is a core part of the OS X operating system). The short history of commercial environments for Linux means few developers have targeted this platform.
Presets[edit]
VST plugins often have many controls, and therefore need a method of managing presets (sets of control settings).
Steinberg Cubase VST introduced two file formats for storing presets: an FXP file stores a single preset, while an FXB file stores a whole bank of presets. These formats have since been adopted by many other VST hosts, although Cubase itself switched to a new system of preset management with Cubase 4.0.
Many VST plugins have their own method of loading and saving presets, which do not necessarily use the standard FXP/FXB formats.
Competing technologies[edit]
- Apple's Audio Units
- Avid's Avid Audio eXtension
- Digidesign's Real Time AudioSuite
- Digidesign's TDM
- LADSPA, DSSI for Linux
- LV2, a cross-platform, open source, liberally licensed audio plugin standard
- Microsoft's DirectX plugin
- Mark of the Unicorn's Motu Audio System
- JACK Audio Connection Kit, an open-source sound server allowing flexible audio routing between apps
- Reason Studios' Rack Extensions
Programming languages[edit]
Steinberg's VST SDK is a set of C++ classes based around an underlying C API. The SDK can be downloaded from their website.
There are several ports available, such as a Delphi version by Frederic Vanmol,[13] a Java version from the jVSTwRapper project at Sourceforge,[14] and two .NET versions – Noise[15] and VST.NET;[16] this open source project also includes a framework that makes creating VST plugins easier and result in more structured code. VST.NET also provides support for writing managed host applications with a managed class that allows loading an unmanaged Plugin. A notable language supporting VST is FAUST, considering that it is especially made for making signal processing plugins, often producing code faster than hand-written C++.
In addition, Steinberg has developed the VST GUI, which is another set of C++ classes, which can be used to build a graphical interface. There are classes for buttons, sliders and displays, etc. Note that these are low-level C++ classes and the look and feel still have to be created by the plugin manufacturer. VST GUI is part of the VST SDK and is also available as a SourceForge project.[17]
Many commercial and open-source VSTs are written using the Juce C++ framework instead of direct calls to the VST SDK because this allows multi-format (VST, Audio Units and Real Time AudioSuite) binaries to be built from a single codebase.
See also[edit]
Vst Audio Plugins
- LADSPA and LV2, similar open-source standards.
- SynthEdit, a VST/VSTi editor.
References[edit]
- ^'Our Technologies'. www.steinberg.net.
- ^Steinberg Cubase 3 (article), Sound on sound, Jul 1996.
- ^ abCubase 3.7 (article), Sound on sound, Sep 1999
- ^KVR audio.
- ^Steinberg.
- ^'vestige.h'.
- ^'aeffectx.h'.
- ^News, KVR audio.
- ^VST 3.5 a milestone in VST development (News), Steinberg, 2011-02-10.
- ^'Celemony introduces ARA Audio Random Access - Extension for Plug-in Interfaces'. KVR Audio. Retrieved 2018-06-05.
- ^SDK for VST 2 software interface discontinued (News), Steinberg, 2013-12-09
- ^VST plug-ins
- ^VST, Axi world.
- ^jVSTwRapper, Source forge.
- ^Noise, Google code.
- ^VST.Net, Codeplex.
- ^http://sourceforge.net/projects/vstgui
VST stands for Virtual Studio Technology. There are three types of VST plug-ins:
- VST instruments: These plug-ins generate audio and are either virtual synthesizers or samplers. Many VST instruments emulate the appearance and sound of famous hardware synthesizers. Popular VSP instruments include Massive, FM8, Absynth, Sylenth 1, Reaktor, Gladiator, Vanguard, and Omnisphere.
- VST effects: Effects process audio instead of generating it. VST effects function like hardware audio processors, like reverbs and phasers.
- VST MIDI effects:MIDI plug-ins process MIDI messages and send MIDI data to other VST instruments and hardware.
VST Plug-ins
VST plug-ins can be used within a digital audio workstation, in programs like Pro Tools and Logic. They’re frequently used to emulate hardware outboard gear such as compressors, expanders, equalizers, and maximizers. You'll frequently find these distributed to emulate certain models of hardware; there's some for vintage compressors, and you'll frequently find effects that emulate vintage hardware (both in instrumental and stompbox-like effects).
Think of VST plug-ins as really affordable ways to make your home studio sound like a really expensive commercial operation.
VSTi Plug-ins
Aside from VST plug-ins, you'll also find VST-instrument or VSTi plug-ins. These can emulate really cool, but expensive, hardware (like Hammond B3 and Nord Electro). The quality of these VSTi plug-ins can vary from acceptable to really poor; it all depends on the quality of your system resources (RAM and scratch space on your hard drive, for example), and how well-sampled the instrument is. You also want to make sure that your VSTi plug-in offers true polyphonic content, meaning you can make life-like chords that don’t sound too artificial.
Quality
Vst Audio Plug-ins Sdk
There are thousands of plug-ins available. Some only take a few hours to produce and are free, but the quality is terrible. Some are made by huge companies and sound amazing, but are expensive. VST plug-in developers try to recreate the sound as closely as possible, but the original instrument is probably always going to sound better than the plug-in. You might be trying to get the rich, full-bodied sound of an organ, for example, but who owns an organ? No one has access to every type of instrument, so a plug-in will have to do. The good news is that VST plug-in technology is improving, so quality can only get better with time.
VST Plug-in Standard
M-audio Vst Plugins
Created by Steinberg, a German musical software and equipment company, the VST plug-in standard is the audio plug-in standard that allows third-party developers to make VST plug-ins. Users can download VST plug-ins on Mac OS X, Windows, and Linux. The vast majority of VST plug-ins are available on Windows. Apple’s Audio Units are standard on Mac OS X (it’s actually considered a competing technology), and Linux lacks commercial popularity, therefore few developers create VST plug-ins for the operating system.
Free Vst Audio Plugins Download
Where to Find VST Plug-ins
Best Vst Audio Plugins
There are thousands of VST plug-ins available, both commercially and as freeware. The Internet is flooded with free VST plug-ins. Home Music Production and Bedroom Producers Blog have robust lists of VST plug-in recommendations, and Splice and Plugin Boutique also offer a ton of free plug-ins.